When I first started creating apps in 2012, I was learning Objective C using Xcode 4, but switched to Swift as soon as it came out in 2014. And, of course, when I say hack the web, I mean I look up StackOverflow and Ray Wenderlich for the best solutions.
Though my skills are concentrated on the build process, I do know what good UI and UX looks like. I definitely know how to spot bad UX, and happily work with designers to plan a good user experience overall. I can make simple image edits, like all images on this site.
Google Material Design is my go-to site for icons, but I have also purchased from Glyphish and other sources.
I've been told that I have a good eye. I took every photo on the site, resized and dropped a gradient layer to pop the text out.
The more time spent planning, the better. Wireframes, Invision and team discussions can help you steer away from later problems. I often use playgrounds to figure out some solutions too. I try to keep to Apple's rules on Human Interface Guidelines.
I build using Swift 5 in Xcode 11, with CocoaPods as my preferred framework manager. I use storyboards and autolayout to ensure it works well on all devices. Though Apple samples use MVC, I have used VIPER architecture for some larger projects.
I test a lot. Usually distributing builds for test through Testflight or Firebase Distribution. I have written some automated unit-tests too, but never really get the time to completely cover everything with automated tests. Still, the QA team were happy with the quality of my releases.
I have already shipped several apps to the Apple App Store, which includes the preparation of marketing content and screenshots. I have also liaised with Apple to resolve issues that have occasionally arisen through the App Review Process.
iOS Developer ex-Scientist who loves travel. Published several apps. Owner of WheresGay currently on App Store. Excellent track record in analysis, design, build, testing, implementation & support of diverse I.T. projects. Detail-oriented with strong communication and interpersonal skills. Enthusiastic team player.
—Neil Richins, Dev Ops Manager, TrÅ«
—Juan Ayala, Graphic Designer, ALTV Media
—James Howard, Full-Stack Deveoper, Noster Mobile
—Phelim O'Brien, Project Manager, Furious Tribe
Ashtown, Dublin, Ireland